Animation is the process of transforming static images into moving images. Images in traditional animation are hand drawn or painted on translucent celluloid sheets before being captured and presented on film. The majority of animations today are created using computer-generated images (CGI). Computer animation can be exceedingly detailed 3D animation, or it can be 2D computer animation (with the look of conventional animation) for artistic reasons, low bandwidth, or speedier real-time renderings. Other popular animation techniques include a stop motion process to create two- and three-dimensional things such as paper cutouts, puppets, or clay figurines.A cartoon is a type of animated film that is generally brief and has an exaggerated visual style. The style is influenced by comic strips, which frequently include anthropomorphic animals, superheroes, or the exploits of human characters. The action frequently revolves around severe pratfalls such as falls, crashes, and explosions that would be fatal in real life, especially with animals that have a natural predator/prey relationship (e.g., cats and mice, coyotes and birds).Although the precise neurological mechanisms are still unknown, the illusion of animation—as in motion films generally—has historically been linked to persistence of vision and later to the phi phenomenon and/or beta movement. A stroboscopic effect is the appearance of motion brought on by a quick sequence of pictures that barely differ from one another and are punctuated by imperceptible breaks. Computer animation is typically based on programming paths between key frames to move digitally created figures throughout a digitally created environment. Traditional animators used to draw each part of the movements and changes of figures on transparent cells that could be moved over a separate background.The phénakisticope, zoetrope, flip book, praxinoscope, and film are examples of analogue mechanical animation mediums that rely on the quick presentation of successive images. Popular digitally operated electronic animation media like television and video were initially analogue. Technology like the animated GIF and Flash animation were developed for computer display.
Animation is common in video games, motion graphics, user interfaces, and visual effects, in addition to short films, feature films, television programmes, animated GIFs, and other media devoted to the presentation of moving pictures.Animation also includes the physical movement of visual components caused by straightforward physics, such as the moving images in magic lantern presentations.